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#include "gamebuilder.h"
#include <bu/sio.h>
using namespace Bu;
GameBuilder::GameBuilder()
{
}
GameBuilder::~GameBuilder()
{
}
void GameBuilder::setLiteral( const Variable &v )
{
vLiteral = v;
}
void GameBuilder::setGameParam( const Bu::String &sName )
{
sio << "Set game param '" << sName << "' to " << vLiteral << sio.nl;
hGameParams.insert( sName, vLiteral );
}
void GameBuilder::beginFunction( const Bu::String &sName )
{
sio << "New function: " << sName << sio.nl;
}
void GameBuilder::endFunction()
{
sio << "Function ended." << sio.nl;
}
void GameBuilder::beginSituation( const Bu::String &sName )
{
sio << "New situation: " << sName << sio.nl;
}
void GameBuilder::endSituation()
{
sio << "Situation ended." << sio.nl;
}
void GameBuilder::addParam( const Bu::String &sName )
{
sio << " - Param added '" << sName << "'" << sio.nl;
}
void GameBuilder::addNode( int iType )
{
sio << " - Added type " << Fmt::hex() << iType << sio.nl;
}
void GameBuilder::addLiteral( const Variable &v )
{
setLiteral( v );
sio << " - Added literal " << v << sio.nl;
}
void GameBuilder::addVarRef( const Bu::String &sName )
{
sio << " - Added varref '" << sName << "'" << sio.nl;
}
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